Gore: The game is filled with gore on all levels. Multiple cases of dismemberment, innards and blood.
Language: There are some instances of foul language, such as when you discover a new monster, but the major concern is the gore.
Spiritual Concerns: The game is called “The Evil Within.” With that being said, you cannot expect to play this game without seeing demonic references.
The Evil Within takes place in a modern world during the modern era. You play as a police detective who is responding to an incident at a hospital. When you arrive, you find devastation and bloodshed. What ensues is essentially a nightmare experience reminiscent of Silent Hill and Resident Evil.
That is the only positive thing I can say about this game.
The story is confusing; there is an initial build-up of suspense, but not enough to keep the player going to finish the game. There are not enough questions answered at the start. As a gamer, I find I need a purpose to continue my pursuit to the goal. This game had no immediate purpose.
The graphics are something I would expect from a well-polished PS2 game, but graphically The Evil Within is barely a PS3 game. The frame rate issues were so awful that I could not stay focused on the action. In fact, I found my eyes were hurting from what felt like a strobe light in frame rate.
The controls are relatively standard, and it wasn’t very difficult to figure out how to play the game, but the camera was so incredibly close and annoying that I couldn’t conduct common tasks. I found myself running into obstacles, like tables and debris, numerous times because I could not see it due to a bad camera.
When a game like The Last of Us is able to show a character talking and lip-synch the dialogue flawlessly to the mouth movement, I can appreciate that. The Last of Us was built on the PS3. If a game for this “next” generation cannot demonstrate this seemingly simple ability, I lose interest fast. The Evil Within did not demonstrate even the simplest lip-synching, and I quickly lost interest as a result.
The Havok engine is outdated and should not be used to make games anymore. I felt like I was playing Alone in the Dark on the Xbox 360.
Anyone familiar with the Resident Evil series should recognize the gameplay style of The Evil Within. You have to explore your environment, solve puzzles, and survive. You have multiple guns to find and use, in addition to melee weapons like a knife and hatchet. You can pick up bottles to throw toward enemies and distract them for the purpose of sneaking up and stealth killing them.
There are traps set throughout the levels that you can choose to avoid by crawling under or around them. Alternatively, you can try and dismantle them in a mini-game format. If you don’t do this correctly, however, you risk being hurt or killed.
The gore, language, and sadistic content was enough to make me feel very uncomfortable while playing; however, due to the lack of realistic graphics, this wasn’t a deal-breaker for me. You are able to adjust the gore filter if you choose, but it doesn’t do much to change the game.
Considering the marketing campaign that was done for this game, I would question the integrity of the marketing team. At no point in the game was I in fear or even startled (unlike in the game’s advertising videos, which showed players jumping out of their seats). This was all hype, but it was also the main reason I looked forward to this game. The creative team behind the marketing should be fired.
Thankfully, I did not purchase this game. It was borrowed and will be swiftly returned.
This game is a pass on all levels. The only scary thing about the game is that I died so many times due to faulty controls and bad camera angles.
This game was reviewed on the Playstation 4
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The Bottom Line
The Evil Within was touted with a great marketing campaign that promised to deliver a terrifying experience. However, it failed to meet any type of quality.