XCOM 2 will launch on Xbox One and PS4 on September 6, 2016. The strategy hit originally released as a PC exclusive in February of 2016. However, at the time, developer Firaxis had not ruled out a console version.
While Firaxis’ development team is still working hard to resolve the technical issues present in the PC version of XCOM 2, the development of XCOM 2 for consoles will be handled by partner studio, The Workshop. The Workshop is a seasoned studio who has been credited for their work on the console versions of The Evil Within and Brothers: A Tale of Two Sons, as well as, their own original work for Sorcery on PS3 and Mr. Torgue’s Campaign of Carnage DLC for Borderlands 2.
XCOM 2 will launch alongside all of its currently available DLC. There are a couple of options available to players for purchasing the DLC. A season pass will be available when the game launches for consoles at a price of $19.99. Alternatively, players can purchase the game bundled with all of the current DLC for $74.99.
Unfortunately, unlike the console versions of Fallout 4, XCOM 2 on consoles will not allow the use of mods created by the PC version’s active mod community. According to 2K, there is no plan to support mods on the console versions of XCOM 2 at this time.
What do you think of this announcement? Are you a fan of strategy games and happy to see that XCOM 2 will be on consoles? Let us know in the comments.
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