God talks to you in The Talos Principle. Audibly. Like Adam in the Garden of Eden. From the very moment you take a step in the game, a voice booms from the heavens:
Behold Child.
You are risen from the dust, and you walk in my garden.
Hear my voice and know that I am your maker,
and I am called ELOHIM.
Seek me in my temple
if you are worthy.
Me? I don’t like the way ELOHIM talks to me at this juncture (Sidebar: Did you know ELOHIM is the name of God used in Genesis 1:1?). But I shrug off this ELOHIM’s “if you are worthy” bit and take a few more steps into His garden.
I find a force field, right there in the garden. It blocks my progress. So I change course to find what looks like a mounted yellow video camera. As I grab it, I see it’s called a Jammer. I place that in front of the force field and I’ve got an open door. Obstruction solved! Next, I find a hovering mine coming right for me. But I don’t worry. There’s another jammer that can stun the mine into immobility. Before long, I find that these simple tools and obstructions are a seemingly endless stream of environmental obstacles to overcome. Suddenly I hear ELOHIM talk to me again:
My temple awaits you, child.
Go forth.
[…] you look at your hands and notice they’re robot hands. The game’s unusual take on God deserved its own article, which can be found at Geeks Under […]