Ratings and Violent Games

Violent games are a recurring topic of discussion, especially when something bad happens.

We’ve seen this topic popping up in the media every time there was a shooting involving people who played videogames in their free time.

I don’t want to analyze whether or not violent games can be connected to these tragedies; what I’d like to talk about today is ratings.

Ratings are very convenient for the smart consumer: they help consumers choose the kind of experience they want to get, and they help parents choose the right games for their kids without having to try them themselves first.

The problem is: many times this system is quite underutilized.

Let’s go back to some of the questions that always rise in the mind of a reader scrolling through an article about ratings or violent games: should there be violent games? AO rated games? Or should they just be banned? I think there should be violent games, even AO-rated games… but there should also be parents capable of taking serious consideration of the ratings!

Why isn't this used more often in NA?

Why isn’t this used more often in NA?

The parent’s role in selecting appropriate games is fundamental. A parent should always discern what is good for their kid, even when they’re buying videogames. If they don’t, there are two possible scenarios: either the kid will play whatever he or she wants without any restriction and with all the risks that this involves, or someone else will have to pick the games instead of the parents.

We’ve seen this second scenario happening in countries like Germany and Australia, where some games were banned because they were “too violent” for the gaming audience.

I consider this choice quite ridiculous for a couple of reasons:

First of all, with the internet allowing us to get everything we want, we can’t rely on banning games anymore. We can import a game quite easily or watch a “let’s play” on YouTube. We can create foreign accounts on our consoles to buy games on the online store. There are literally thousands of ways to get access to games that have been restricted in a certain country. We can’t rely on our country to prevent violent games being given to kids; that’s our job. It’s our heart and our judgement that has to change. It’s completely up to us.

Secondly, I think videogames are a form of art, and I think we all agree with that. It’s entertainment, and as there is entertainment specifically designed for kids, there is entertainment specifically designed for adults. Violent games are part of our life, and it’s wrong to ban them for their strong content; but they should be bought and played by adults, not by spoiled kids that want these games at any cost.

You wouldn’t give a chainsaw to your 10-year-old kid just because he wants to play with it; it could hurt him.  In the same way, you shouldn’t give certain kinds of games to a 10-year-old; those could hurt him as well.

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As I said before, it’s completely up to us. We shouldn’t even need ratings. Searching for information about games our kids want should come naturally to our minds, and we should judge for ourselves if that game is appropriate. We are given this very good tool: experts play through every single game that comes out in order to give us that little symbol on the game’s cover.  Ratings can be very helpful to us if we let them be.

Drew Koehler

Founder and writer for Geeks Under Grace. Christian, Husband, Father, Sailor and Geek!

1 Comment

  1. josiah on August 31, 2014 at 11:39 pm

    i think that we still need ratings because they tell you what is in the game when you go out to buy it with out having to do research. but parents need to learn what the ratings mean and how their kids respond to content that is out of their age group

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