Far Cry: Primal
Set during 10,000 B.C. a hunter by the name of Takkar of the Wenja tribe is the lone survivor of his hunting party, he arrives in the land of Oros only to learn that his tribe is scattered and of very few thanks to the rival tribes. Takaar is tasked with the responsibility to restore order and glory to his tribe.
- the entire dialog audio is in a primitive language inspired by Proto-Indo-European, a language that was spoken by our ancestors 12,000 years ago, and subtitled in English.
- Open Sandbox Environment
- Variety of animals to hunt
- Gameplay elements inspired by the survival genre
Main Story: 14 & 1/2 Hours
Completionist: 30 Hours
PlayStation 4, Xbox One: February 23, 2016
Microsoft Windows: March 1, 2016
In just a little over a year ago, Ubisoft released a survey with questions based on what kind of themes or locations the fans would like to see in future Far Cry titles. Some of the feedback listed vampires, zombies, dinosaurs, a post-apocalyptic world, and historical warfare. A few modern locations were mentioned such as Peru and Alaska. When looking at these different themes, you might wonder how that might look within the franchise, and it appears that Ubisoft was probably doing the same while making the decision to go forward with Far Cry: Primal.
Far Cry: Primal is definitely unique in an industry populated by futuristic shooters. Ubisoft still seems to be focused on taking us back in time while other publishers are giving us a look into the technological possibilities that the future may hold. Another way Ubisoft has broken away from modern trends is that they have chosen avoid annual releases with the development of the new Assassin’s Creed game. The big question here is weather Far Cry: Primal is also step in the right direction.
As the Wenja tribe journey to the land of Oros, they have been without food for several days. Takkar and a hunting party track a group of mammoths and succeed in hunting one of their young. Unfortunately, the party is ambushed by a saber-toothed tiger and killed, with Takkar being the lone survivor. Alone, Takkar continues toward Oros on a trail of what seems to be from his fellow tribe members. At the end of the trail, he finds and rescues a woman called Sayla who explains that the Wenja village has been destroyed by the Udam, one of the rival tribes. After learning about the tragic events that took place, Takkar makes the decision to explore Oros and reunite his people who remain scattered and homeless. In the process he also discovers that he plays a much larger role in the survival of his people than he thought.
Spiritual Content: Early into Far Cry: Primal, you are introduced to a Shaman named Tensay, and there is one instance where you watch the character sacrifice a rat and put its blood into a skull in which the player character eventually drinks out of. This is done multiple times during the spirit walk missions and in another instance, you see a pair of eyeballs in the crazy Shaman’s concoction. Except for the first, these spirit walk missions are optional. When going to see Tensay, he is usually practicing acts of Shamanism.
Violence: The game depicts a strong and intense level of violence. Spurts of blood are seen when enemies are struck by a weapon. Cutscenes are detailed enough to show blood and open wounds. In one of them, a character is tortured and burned alive. In another scene, a character’s skull is punctured with a dagger. Some setpieces include camps belonging to rival cannibal tribe, where mutilated corpses and dismembered body parts are shown.
Language/Crude Humor: The game is set in a time where curse words and foul language had not quite existed yet, though crude humor is still present. One cutscene in particular shows the player falling in a pit, and while still recovering from the fall, another character proceeds to urinate on the player character, seemingly finding this entertaining.
Sexual Content: It is possible to encounter full frontal male nudity, and some female characters can be seen with their breasts fully exposed. Random sexual acts can be seen taking place throughout the game; while they are fully clothed, he characters can be seen in sexual positions while thrusting.
Drug/Alcohol Use: When drinking the potions created by the Shaman Tensay, the player experiences a psychedelic trip and begins a “Spirit Walk” mission. These missions commence after the player drinks the potions and and begins to experience a psychedelic trip, in some cases the character even envisions himself as an animal.
First of all, it is a fact that Far Cry: Primal is going to feel not very different previous titles when it comes down to the core mechanics. Your ultimate goal is to take over as much enemy territory on the map as possible to gain supremacy over the opposing force. This game is going to feel like Far Cry 4 in many ways, much like how franchises Assassin’s Creed and Call of Duty are iterative—they all feel similar, yet there is usually some kind of hook that tries to reel fans into the next installment, often in the form of some new gameplay mechanic or feature, or a change of scenery.
It is obvious that Far Cry: Primal game has done away with the automatic weapons and live ammunition we are so accustomed to. This time around all we have at our disposal is a club, bow, and spear. The club is essential for close range combat; you will find yourself getting up close and personal with some savage enemies often. The bow is something not new to the franchise, but it works well for hunting smaller animals from a distance to track them down. The spear is the most powerful of all three weapons; it is built to take down the bigger animals such as saber-toothed cats, bears, and mammoths. This thing will even take out enemy warriors in one shot and works great in close range too.
In past games, the player had the option to collect certain plants and resources. This was usually to create some kind of enhancement for your character. In Far Cry: Primal, collecting these resources feels like a light version of what you might find in a survival game like Ark. You need to be collecting reeds, stone, and wood to keep making arrows, clubs, and spears. Yes the weapons are literally disposable, you will find yourself igniting them and throwing them a lot. Hunting also plays a bigger role as well—while skins are used to help upgrade your ability to hold more items, the animal fat is need to be able to ignite your weapons too. Plants still serve a purpose in creating a better method to heal your wounds. Lastly, if you want to become a better hunter or warrior, these resources can also be used to upgrade the huts of your supporting tribe members so you can keep learning new skills.
Possibly one of the coolest things about Far Cry: Primal is something that can make the game stale later on: the ability to tame animals. The first that is introduced is the owl. Instead of binoculars, this little guy can be used to scout and even take out your foes. Some of types of animals you can tame are wolves, dholes, cave lions, tigers, and bears (oh my!), and eventually even a mammoth! You can send these beasts to attack your foes and other animals. Some of your bigger animal friends can even be used as a mount. When you have not directed your furry friends at a foe, they will protect you, and this is where things can get boring. While traversing the land of Oros with your bigger friends, the smaller predators won’t want anything to do with you, even during the night. Because of this, you may want to save your buddies for a skirmish and leave the stealth tactics to you and your owl.
The graphics is where Far Cry: Primal stands out, and this is one of the best looking games of 2016. . I found myself stopping in my tracks and gazing in awe at the environment—sure there has been some evidence that the map of Far Cry 4 was re-used, but that does not take away from how this game looks. The characters and animals do have a toonish appeal to them yet they are also done in great detail. The Far Cry franchise has always looked great and stood out from its FPS brothers and continues to do so. Every time I play one of these games I am reminded myself that I need to avoid getting caught in own wildfires and I had to do the same when playing this also.
In order to create a more immersive experience, the developers have created a language inspired by findings and history of the area in which the game is based upon. A wise choice on their part, but this ultimately took me away from the experience. I found myself having to pay more attention to dialogue than should have been necessary instead of sitting back and watching these scenes play out. As far the story goes, Far Cry: Primal does have the strange and colorful characters the franchise is known for, but was nothing that really stood out for me. Maybe the previous games had some villains that were so well designed that any future Far Cry game would have a lot to live up to when it comes to this category.
Far Cry: Primal explores a very unique era of time that no other game has been brave enough to tackle in the genre. Its gameplay is a ton of fun and will have dedicated fans of the series sinking many hours into exploring, hunting, and gaining supremacy over the rival tribes of Oros. Without a great story, some may spend a few hours into the game and feel that they have already been through this process once before. Personally I love the theme and continue to enjoy the time I have put into the game. If you want to check out Far Cry: Primal but have never played a Far Cry game, this one is worth your time. Just be sure to also check out the previous games while you’re at it.
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+ Time period
+ Night gameplay
+ No modern weapons
+ Light survival elements
+ Taming beasts
- Weak story
- Spirit walk missions
- Same far cry formula