Hitman: Episode 5-Freedom Fighters
After a strange turn of events that occurred during the previous episode, the ICA has discovered that Agent 47's previous contracts have been coming from a shadow client. Hot on the trail of the culprit, the last known location is a hidden farm in Colorado that is being used as the home base of a terrorist organization. 47's mission is to infiltrate hostile territory and discover who the shadow client truly is.
With huge story revelations, diehard Hitman players will not be left cold as the season continues to build towards a thrilling climax.
For the deadliest players, all-new opportunities, weapons, and items are waiting to be discovered.
Episode 5: Colorado awaits you on high alert and with multiple adversaries to overcome.
September 27, 2016
For the past few episodes I have been waiting for the story of Hitman to pick up, and I finally got my wish in Episode 4. I couldn’t wait to get my hands on the next episode, so I was pleased to find out pretty quickly that it was coming only a month later. Hitman is no longer about completing simple contracts; we are now after a specific evil that is trying to stir the pot for whatever reason we do not yet know—which means there is an end-game in sight. In this episode, we take control of Agent 47 and bring the fight to the enemy inside their home base.
The content of this episode largely matches the rest. The developers needed to keep the same ESRB rating across the board for all episodes. Here is a look at the content guide for the first episode which has so far been carried out across each episode:
Sex & Nudity: It has been said that there will be no nudity in the game, and the only sexual content to be found is among the chatter of NPCs and within the dialogue.
Violence: Hitman is all about killing, and encourages the player to do so in a number of ways. There is very little blood and gore no matter how you subdue your target. The only noticeable blood is from a few melee attacks.
Language/Crude Humor: You will never hear any cursing from the main character, but it can be heard within the bustling crowd in the game. Words like c**k, f**k, and s**t are presents along with some other mild swear words.
Alcohol/Drug Use: Throughout the event that takes place, people in the crowd can bee seen consuming alcoholic beverages. The player has the option of using a chemical substance to poison the drinks of their targets in order to kill or incapacitate them.
Each episode of Hitman relies heavily on the location.Players must observe the environment and the resources available to subdue targets. Most of these areas are public places where Agent 47 must blend in and keep his actions quiet. This aspect has been greatly switched up—in this mission, you do not have the luxury of strolling around the place and scanning the perimeter of a terrorist organization’s home base. Treading on the grounds of a hostile environment really forced me to go a little more stealthy in my approach. Even when you do acquire a disguise, it is wise to tread lightly. This built much tension into the mission, and is one of my most favorite things about this episode.
The usual format of each episode has so far given us two targets for each mission, but the developers have changed things up on us. Instead, we now have four, and yes that did sound overwhelming at first. Each of these targets possess a particular set of skills that they have lent to this conspiracy. The way you choose to get the job done is again really up to you, though each target is placed in such a way that can be done in order. There are even a few opportunities where you can get what I call a “two-for-one sale,” by taking out two targets at the same time. Any professional assassin should have no problem expressing their creativity with the additional number of targets.
On top of subduing all of the targets we do have one other objective that works much like things did in Sapienza. One of these targets is to believed to be the shadow client, so the ultimate goal is to gain some hard evidence. After players finish off all of the targets, the next objective is to get into the cellar of the main farmhouse. Players will need a few things in order to get inside, one of them being a key and the other is actually a face mold that can be acquired from a 3D printer. I really enjoyed the creativity that was put into the last few objectives. The game has shifted to giving us an overall goal rather than having us take out targets because we are told to.
This episode happens to contain my favorite map layout in the entire series. It is very wide, leaving a good distance between you and the first target. The first area is very open with almost no high walls, so traversal must be done in low cover behind low objects such as stacks of hay. Most of the maps are built around particular structures, but there are only a few small buildings that add to the layout of this one. You have a barn, a garage, and the main farmhouse. The challenge that comes with the map layout is that there are many eyes on you. I found myself having to get a little more creative in taking out enemies while staying hidden in the same instance.
With only two episodes left, it was getting to be time for the developers to iron out the rest of the plot. In Episode 4, I was pleased to see that we were finally headed in that direction. Now that we are five episodes into the story, I do believe Hitman has a shot at being a solid product. This episode is so far my favorite. I feel that the developers have finally nailed what they have been trying to achieve with this series despite the highs and lows of each episode. At this point, my final opinion on the product will be determined when the story wraps up. I have been playing Hitman since April, which is a very long time for an episodic title.
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+ More than two targets
+ Great plot advancement
+ American accents actually fit this time
- Method of advancing in the mission still pretty much the same