You may or may not remember the Capcom 5, but it was the announcement in 2002 by Capcom that they were going to release five titles exclusively for the GameCube. The GameCube had launched kind of slowly and Nintendo needed the momentum. Capcom had long been a supporter of Nintendo with huge third party games on the NES and SNES. They drifted away a bit in the PS1/N64 era and wanted to get back in the good graces of Nintendo.
Capcom wanted to help Nintendo gain some momentum into 2003, and the announcement did just that. In fact, this excited many Nintendo fans as it showed that they were getting the third party support they had lacked so far. You see, the PS1/N64 era saw may publishers pushing their games onto the PS1 instead of the N64 due to the cartridge limitations. Third part support has not really improved since, and this is still an issue today. Nintendo is single-handedly holding up the Wii U without any real third party support though they are now helping developers out by publishing games for them onto their console.
The excitement of the Capcom 5 did not last long as Capcom decided later on that maybe these titles would not be exclusive after all. This was a disappointment as the lack of confidence really hurt. Capcom announced the five titles, and you have probably heard of most of them.
P.N.03 (September 9, 2003)
The only game of the five that remained a GameCube exclusive. It was a decent game that was all style and no substance. It sits at a 63/100 on Metacritic. It did not sell all that well despite the hype surrounding it before release.
Viewtiful Joe (October 7, 2003)
A few months later Viewtiful Joe released and once again it did not sell well as expected. Unlike P.N.03, Viewtiful Joe was a well-made game and is actually one of my personal top 10 on the GameCube. Despite selling 275,000 units on the GameCube, it was ported to the PS2. Sony received the inferior version and sales showed this as it only sold 46,000 copies. Metacritic gave the game a 93/100 and actually Viewtiful Joe spawned a sequel and two spin offs.
Dead Phoenix (Canceled)
Dead Phoenix was the only canceled game of the five. It seemed as if it was going to be a 3D shoot ’em up similar to Panzer Dragoon. The reason for its cancellation is not known. From my personal opinion, it looked pretty awesome.
Resident Evil 4 (January 11, 2005)
Obviously you have heard of this game. Chances are you played it. It did not remain exclusive on the GameCube for long. It ended up being ported to the PS2, PC, Wii, Xbox 360, PS3, and iOS. Resident Evil 4 was a success on the GameCube with 1.6 million units sold and got a 96/100 on Metacritic. Once ported to the PS2 later in 2005, it sold over 2 million units. I personally prefer the Wii version, because you can use the precise nunchuk controls, GameCube controller, or the Classic controller. Also, the resolution was higher.
Killer7 (July 7, 2005)
Despite being a creative and unique game, Killer7 did not sell well. In fact it won many year end rewards yet it was still overlooked by the majority of people. It was an on rails noir shooter that only scored a 74/100 on Metacritic. Unlike the previous multi-platform games on this list, Killer7 released simultaneously on both GameCube and the PS2.
Some of these games had a lasting effect on Capcom. P.N.03 inspired Vanquish. Viewtiful Joe ended up having its sequel and two spin offs. The same development team also made Okami which was a great game on the PS2 and Wii. Resident Evil 4 ended up changing the core Resident Evil series for better and worse. Resident Evil 5 kept the same controls and camera angle yet focused more on action. But Resident Evil 6 was an unfocused mess.
All in all I thought the Capcom 5 was a great idea even though it ended up not helping out the GameCube the way it intended. While Resident Evil 4 was a huge success, the rest of the titles did not do so well despite being relatively good.
What do you think of the Capcom 5? Do you remember it?