Nintendo has made many Pokemon games, and they are all quite enjoyable. The question I asked the staff is, what would be the ultimate Pokemon game that you think Nintendo would actually do?
Cooper Daniel Barham
Since the dawn of the Pokemon franchise, the loyal fan base has drooled over their own individual concepts of what Pokemon could be like in the future. Probably the most exhausted idea is a real-time MMORPG. A game where Nintendo forsakes their staple random-battles and instead replaces them with Skyrim-esque exploration where Pokemon are just tromping around, living off the land, abiding by their natural tendencies.
Not gonna lie, that’d be pretty awesome. That sort of game would also be good, because it would allow more breathing room for other concepts to be replaced. Maybe instead of six Pokemon teams, you just had three, but could train them in further depth than their contemporary counterparts. There are all sorts of possibilities, and a lot of potential in this gameplay schema.
However, that is not the sort of Pokemon game I would want, nor do I think it’s something Nintendo is likely to ever make. Mine would focus less on changing the already trustworthy gameplay elements, and instead cut out the watered-down plot structure, absent character development, and gaudy dialogue.
Basically, I want a Pokemon game less geared towards the typical younger audience. I want themes with more impact, more humanity, more relatability. At first, I didn’t think the Pokemon series was capable of such a narrative agenda, but if executed properly, I think it could.
The adversary needs to be someone who creates more personal conflict, and the protagonist needs to abandon its idea of “being you” in exchange for being their own character with strengths and flaws. Themes of friendship are fine, but just throwing around the word “friendship” and jerry-rigging nonsensical conviction to it makes no sense. I do not and have not cared for any of the main character’s companions throughout the games. It’s hard to be interested in cardboard.
So yeah, a Pokemon game with oomph. Something that challenges you on a deeper level in terms of storytelling. At the very least, they could make the setting deviate from the norm, and instead of tromping around whatever region you’re in to defeat gym leaders, you should have to interject yourself into a situation bigger than yourself, which shows repercussions on the world around you. The infamous “Pokemon War” comes to mind, which occurred prior to the first generation. That would make an excellent setting for a game strewn with conflict.
How long? How long, Nintendo? How long have fans worldwide been clamoring for a fully-realized, open 3D world, home console Pokemon game? I think it’s about time Nintendo gets around to making that game because of one thing: The Wii U.
The Wii U is the perfect platform for a slew of new Pokemon games. For a main-series Pokemon game, the Wii U will not only be able to create the full-scale world of Pokemon in HD for the first time, but also, the Wii U Gamepad would be amazing for this. It could keep track of Pokemon, status, attacks, and items during battle as well as a way to access your inventory while exploring without having to fumble through a menu system.
And how rad would the gamepad be as a Pokedex? See a Pokemon in the wild, call up the Pokedex, point it at the TV, and it starts spouting info at you about the Pokemon you’re looking at!
Speaking of pointing the Gamepad at the screen, it would be amazing to use as a camera for Pokemon Snap 2! All of your items, movement, zooming, and pictures taken could be managed right there on the Gamepad and all you have to do is squeeze the right trigger to snap the shutter.
That’s two ultimate Pokemon games for the price of one. These would practically print money for Nintendo… and to think, I’m not even charging them money for this.
What I want is actually quite simple. Keep in mind that I am okay with how the game plays so the core of Pokemon is fine as is.
1. All six regions in the same game. We saw two regions in Gold/Silver, and that was back in 2000. If Nintendo is going to make the ultimate Pokemon game then it needs every region.
2. All forty-eight gyms. Yes, sir! Every gym from every region as well.
3. Two modes of difficulty. As the games have progressed, each entry gets easier. From legendaries taking only a couple of Pokeballs to capture, to beating the Elite 4 in your first try. It is ridiculous. As the challenge diminishes, then so does my opinion of the series. If Nintendo wants to throw in an Exp Share system that gives every single Pokemon Exp then fine. Just put it in the easier mode.
The two game modes can be “Kid” and “Adult”. On “Kid” it will be like Pokemon X/Y where you are handed a Pokemon team and always over leveled by twenty levels. In “Adult” mode, the leveling is not as fast and therefore you won’t be over leveled by way too much.
4. Larger teams. Nintendo has experimented with three on three’s. Why not let you do something even better like having ten Pokemon on you at once? In a six region, forty-eight gym game, we need a larger team.
5. Gyms with more than one type. I mean I do love when I can beat a gym all with one Pokemon, however the challenge and thought is gone as I spam one move.
6. Pick any non-legendary Pokemon to be your starter. The rule would be that they are at their lowest form, but if you wanted Ponyta as your starter then go for it.
What do you want in a Pokemon game? Think realistically as to what Nintendo would actually do (MMO is not realistic).