Review: Battleborn (PS4)

Battleborn_cover_art

Developer: Gearbox
Publisher: 2K Games
Genre: FPS/MOBA
Rating: T
Price: $59.99

 

 

 

 

 

A diverse band of unlikely heroes fight to protect the universe’s very last star from an ever growing evil force in Battleborn, a next-gen shooter/MOBA hybrid from the creators of Borderlands. To defend the last star, players will need to utilize every type of character and weapon they’ve ever imagined, from cyborg hawkmen, to samurai vampires, to sentient mushrooms. Choose your hero and fight alone or cooperatively alongside friends in story missions, or battle against them in fast-paced competitive multiplayer matches.

Content Warning

Battleborn_20160529194512

Battleborn is relatively tame in its content compared to the M-rated Borderlands franchise. As this is a more MOBA-like game, the characters often spew forth witty quips which sometimes do contain vulgar jokes such as sexual innuendo about certain characters’ mothers and obscenities of four-letter variety. However, the worst of these phrases are censored by bleeps and @#* in subtitles. While the game is a shooter, there is no blood or gore as most enemies simply fall over dead before their bodies disintegrate, or they die in a puff of smoke. There is some mild tobacco use as some characters smoke cigars.  All in all the content in Battleborn is suitable for players age 13 and up.

Review

I have to admit that I had no interest in Battleborn when it was first announced as I normally do not enjoy MOBA games due to their often abusive and vitriolic player base. Just play any game of DotA  for the first time as a new player who has no idea what they are doing and you will know what I am talking about. However, once I learned that Battleborn was also an, FPS my interest was piqued.
The story of Battleborn is simple: as one of 25 various heroes, from a talking sentient mushroom man to your standard soldier, cheekily named Oscar Mike, players will venture across the galaxy to stop the traitorous Rendain from destroying the last star, the last beacon of hope for a galaxy running low on resources. Standing in the way are the imposing Verelsi, an alien force hellbent on destroying everyone. While this basic premise is intriguing, it is hardly explored within the 10-12 hour campaign as most of the single player missions consist of the same run here, defend that, extract this data while holding off enemies style of gameplay. At the very least, the bits of story present in Batleborn are provided through humorous dialogue and banter between the heroes in the single player or co-op matches and the NPCs in a particular mission. These NPCs are often other heroes that must first be unlocked by completing the mission.

Battleborn_20160529194536

Aside from the typical campaign missions which can be completed solo or with friends via online co-op, there is also PvP multiplayer in Battleborn. While most of the modes are similar to the type of gameplay you would find in most online shooters, the meltdown mode is the closest the game comes to a full fledged MOBA. In this mode, two teams of five players compete to see who can destroy the opposing team’s core the fastest. Along the way, players will battle other players and a constantly swelling army of creeps that are always advancing towards the opposing team’s base—just like in any other MOBA on the market. Likewise, players can purchase loot with in-game currency or earn it in campaign missions and this loot can be used to customize character builds and other aspects of gameplay. Working like a loadout, these mods and abilities might make your sprint speed faster or provide a quicker rate of fire so you can kill foes more efficiently. In this fashion, while this gameplay works, Battleborn does very little to differentiate itself from other MOBA games.
This may all sound very simple, but it can grow stale after playing a few campaign missions as players will soon forget all about the story of the mission as the repetitive and tedious gameplay rears its ugly head to bog down an otherwise charming, humorous and colorful game. Seriously, Battleborn is one of the most colorful shooters I have ever seen and the introductory cutscene for the game is well animated and feels like something DC would create for one of their comic book properties. However, this is the only real cutscene in the game as any other story bits are explored through in-game dialogue via talking heads on the player’s HUD. It is a real shame because Battleborn could have been a far less boring and tedious game if the story was fleshed out a bit more. Adding to the monotony and tedium is the fact that campaign missions last anywhere from 30-45 mins with no mid-mission checkpoints. This means that if a whole team gets wiped before completing a mission, you have to start all the way from its beginning.

Battleborn_20160529202030

All flaws aside, Battleborn does have a very unique group of playable heroes. While some favor melee combat and others ranged, the game goes far beyond the standard bow wielder or magic user as each character has abilities and attacks that complement not only their own playstyle but their overall look as well. For example, Miko, a sentient mushroom, is essentially the team medic. He has a heal beam and can detach his head and throw it ahead of him to create an area of effect healing aura which can be upgraded to damage enemies that step within its radius. However, he can also hold his own with spore bombs that slow enemies and do damage over time as well as attack with Kunai to keep advancing foes at bay. On the flip side, there is Toby, a seemingly harmless penguin who climbs into a battle mech to join the fight. Toby’s abilities consist of lasers, a rail gun, jump jets to reach higher areas, and a force field to protect himself and allies from damage.

Battleborn_20160529200736

With a diverse, humorous, and growing roster of characters, Battleborn certainly brings something new to the FPS and MOBA genres. However, the overall experience is marred by a lackluster story that is brought down by tedious and repetitive gameplay. While the game is great when played cooperatively with up to four other friends, it is a real slog when playing solo. The fact that all 25 of the game’s heroes must be unlocked by completing missions and challenges also discourages thorough experimentation with different characters as most newer players are forced to use the same four or five heroes through most of the campaign. What Battleborn does offer is fun in small doses, but the more I played the game’s drawn-out 45 minute missions, the more I found myself wishing I was playing something else.

Battleborn_20160529194128

[amazon template=iframe image&asin=B00LO53FY8,B01F4CLV1U]

The Bottom Line

 

 

Damien Chambers

Before I became a Geek Under Grace I was a student of Journalism and have always aspired to write for a gaming and geek culture publication. I am truly blessed to have found an outlet to reach not only thousands of fans, but those who may not have yet found Christ. My favorite genre of games is third-person/sandbox games. I like the freedom that they allow both in gameplay and in scale and they just seem less bland and limited than more linear titles. I still have a soft spot for RPG games but I now enjoy JRPGs far less than I did as a child because they are still basically the exact same as they always were, with a few exceptions of course. I also enjoy playing more tactical third-person multiplayer shooters or first-person shooters that try to shake things up. I absolutely hate games based on WWII or Vietnam as those settings and those types of gameplay have been done to death. Though I am not opposed to a future Assassin's Creed title being set during one of these wars. I also typically tend to stay away from MOBA's as they are notorious for abusive, and generally unsavory online communities. My favorite game of all time is Chrono Trigger, which ironically enough is a JRPG but its one that I consider untouchable in quality. The runner-up for my favorite game of all time would be Star Fox 64.

Leave a Comment